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Conflict: Desert Storm in Unreal Engine 5

01/06/2023 - Present | Video Game
Blueprints UE5 | Personal Project

(This game is currently a work in progress...)

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If somebody was to ask me, “what is the best squad-based shooter?” I would have to argue my case for the ‘Conflict’ series of games. With the ability to command one of a team of 4 operatives, each with their own weapon proficiencies, the player is instructed to make their way through the level while completing primary and secondary mission objectives. The player can use the squad’s specialties to overcome combat-based obstacles within the level. For example, using the designated marksman in an elevated vantage point to provide sniper support, while the team leader radios in an air strike on an enemy tank. Furthermore, using the heavy weapons specialist to take a defensive position with their machine gun to cover the demolitions expert while they are planting explosives to destroy the main objective. These are scenarios that play out during gameplay, not scripted, not cinematic, just gameplay.

 

While I would consider Conflict: Desert Storm to be one of the best squad-based shooters, it is not without its faults. Being over 20 years old, its age shows - especially when attempting to play the game on newer hardware. The PC port of the game has game breaking issues that make it difficult to progress through the campaign and ruin what is otherwise a great game.

 

The thought of remaking this game had been floating around my ideas list for a while now. Originally, I thought about making the game in Unity, but after watching Reubs’ series on recreating ‘The Simpsons: Hit and Run’ in Unreal Engine 5, I thought I could utilise this game engine instead. Also, it would allow me to learn a new engine to add to my skillset.

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©2025 by RDavisGames.

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